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사다리 2단계 구현 #6
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사다리 2단계 구현 #6
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테스트하기 쉬운 구조로 설계를 개선해 보면 좋겠어요.
@@ -8,7 +8,7 @@ | |||
private List<Player> players; | |||
private List<Line> lines; |
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일급 콜렉션을 적용하라는 원칙에 따라 List<Player> players
와 List<Line> lines
을 새로운 객체로 래핑하는 것은 어떨까?
return location >= points.size() ? false : points.get(location); | ||
} | ||
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public int Move(int location) { |
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메소드 이름은 소문자
@@ -13,4 +14,22 @@ public Line(List<Boolean> points) { | |||
public List<Boolean> getPoints() { | |||
return points; |
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List를 외부에 공개하는 경우 외부에서 수정/삭제할 위험성이 있다.
따라서 외부에 공개할 때는 수정하지 못하도록 java.util.Collections.unmodifiableList() 사용해 반환할 것을 추천한다.
return new PlayResult(player, result); | ||
} | ||
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private List<PlayResult> AllPlayerResult(LadderResult ladderResult) { |
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메소드 이름은 소문자
List<PlayResult> playResults; | ||
if(playerName.equals(ALL_USER)){ | ||
playResults = AllPlayerResult(ladderResult); | ||
}else{ |
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else를 쓰지 않고 구현한다.
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private PlayResult setResult(Player player, String result) { | ||
return new PlayResult(player, result); | ||
} |
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굳이 이런 부분까지 메소드로 분리하는 것은 너무 과한 느낌이다.
LadderResult ladderResult = new LadderResult(result); | ||
resultView.result(ladderManage, ladderResult); | ||
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Laddering laddering = new Laddering(ladderManage.getPlayers(), ladderManage.getLines()); |
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Laddering laddering = ladderManage.play(playerNames)
와 같은 구조로 개발하면 어떨까?
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public class LadderingTest { | ||
@Test | ||
public void 사다리결과() { |
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테스트 메소드가 너무 복잡하다.
좀 더 단순하게 테스트할 수 있도록 객체 설계를 변경해 본다.
* refactor: 리뷰내용 반영 메소드명 동사화 사다리 폭 테스트 * refactor: 모든 원시값과 문자열을 포장한다. Boolean to Point * feat: Line 에서의 분석기 (#7) Closes #7 * refactor: Point 클래스 position 필드 추가에 대한 기존 클래스 변경 * refactor: 모든 원시값과 문자열을 포장한다. 현재 위치 값 index 를 Chessmen 으로 포장함. * feat: Ladder 에서의 분서기 Closes #6 * feat: 실행 결과 입력하기 Closes #8 * feat: 결과 요청 메시지 Closes #12 * bugfix: LineAnalysis 버그 LineAnalysis 에서 상태 계산 버그. LineAnalysis 에서 속도 개선을 위한 선택가능한 라인만 추출 * feat: 결과 요처어 1. 1인의 결과 요청 1. 모두의 결과 요청 Closes #9, #10 * refactor: 실행결과 유효성 체크 * feat: 1. 실행 결과 출력하기 Closes #12 * feat: 사다리에 결과값 출력하기 Closes #13 * feat: 일급 일급컬렉션으로 - Players Closes #14 * feat: 일급 일급컬렉션으로 - Prizes Closes #15 * feat: 결과를 만드는 행위를 Line, Ladder 에서 하도록 수정하자. Closes #16 * refactor: Analysis class 삭제 및 중복 제거 * refactor: 리뷰내용 반영
* [ladder] step2: .gitignore * [ladder] step2: README.md * [ladder] step1: feedback #1 * [ladder] step1: feedback #2 * [ladder] step1: feedback #3 * [ladder] step2: README.md * [ladder] step2: init * [ladder] step2: Height * [ladder] step2: Name * [ladder] step2: PointX * [ladder] step2: Line * [ladder] step2: NameList * [ladder] step2: README.md * [ladder] step2: Ladder * [ladder] step2: PointX * [ladder] step2: Board * [ladder] step2: Typo * [ladder] step2: Typo * [ladder] step2: Typo * [ladder] step2: README.md * [ladder] step2: feedback #1 * [ladder] step2: feedback #2,3 * [ladder] step2: feedback #4,8 * [ladder] step2: README.md * [ladder] step2: #5 * [ladder] step2: #6,7 * [ladder] step2: README.md * [ladder] step2: README.md * [ladder] step2: #9 * [ladder] step2: #10 * [ladder] step2: README.md * [ladder] step2: Point, Bridge * [ladder] step2: README.md * [ladder] step2: feedback #1 * [ladder] step2: feedback #2,3,4,5,6,7 --------- Co-authored-by: bt.7274(김홍균)/kakao <[email protected]>
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