@@ -31,8 +31,6 @@ Feel free to send PRs about your own projects!
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- [ Learning Material Updates] ( #learning-material-updates )
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- [ Engine Updates] ( #engine-updates )
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- [ Library & Tooling Updates] ( #library-tooling-updates )
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- - [ Popular Workgroup Issues in Github] ( #popular-workgroup-issues-in-github )
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- - [ Meeting Minutes] ( #meeting-minutes )
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- [ Requests for Contribution] ( #requests-for-contribution )
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<!--
@@ -559,7 +557,7 @@ Notable changes:
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[ Harvest Hero] [ hh_disc ] ([ Discord] [ hh_disc ] , [ Twitter] [ bmb_twitter ] )
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by [ @bombfuse ] [ bmb_twitter ] is an arcade/roguelite where you whack Groobles.
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- Built on top of [ Emerald] ( #Emerald ) .
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+ Built on top of [ Emerald] ( #emerald ) .
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Harvest Hero has undergone a large change, migrating
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from semi-randomly generated levels to handcrafted levels
@@ -666,7 +664,7 @@ demonstrating some useful patterns for structuring a Tetra project.
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![ Current state of starframe graphics and physics] ( starframe.gif )
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- [ Starframe] by [ @moletrooper ] is a work-in-progress game engine for physics-y
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+ [ Starframe] by [ @molentum ] is a work-in-progress game engine for physics-y
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sidescrolling 2D games.
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This month, [ its physics engine was revamped once more] [ sf-update-tweet ]
@@ -676,10 +674,10 @@ Also, [a blog post][sf-blog-post] was published, covering the
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development of the physics engine so far in a great deal of mathematical
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detail.
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- [ starframe ] : https://github.com/moletrooper /starframe
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- [ @moletrooper ] : https://twitter.com/moletrooper
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- [ sf-blog-post ] : https://moletrooper.github.io /blog/2021/03/ starframe-devlog- constraints
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- [ sf-update-tweet ] : https://twitter.com/moletrooper /status/1360723470414450688
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+ [ starframe ] : https://github.com/m0lentum /starframe
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+ [ @molentum ] : https://twitter.com/molentum_
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+ [ sf-blog-post ] : https://molentum.me /blog/starframe-constraints/
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+ [ sf-update-tweet ] : https://twitter.com/molentum_ /status/1360723470414450688
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### Emerald
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