@@ -454,19 +454,6 @@ More details to be shown soonish!
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## Learning Material Updates
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- ### [ Learn Wgpu] [ learn-wgpu ] Updated: No More Swap Chains!
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- As part of the update to 0.10, the wgpu team removed the ` SwapChain ` from the
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- API. The ` Surface ` will now be used to retrieve textures to render to wrapped
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- in ` SurfaceTexture ` s. You configure the ` Surface ` in a similar way to how you
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- would configure the ` SwapChain ` , except the struct is now called
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- ` SurfaceConfiguration ` instead of ` SwapChainDescriptor ` .
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- If you want to know more, you can check [ the tutorial's news page] [ learn-wgpu-news ] .
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- [ learn-wgpu ] : https://sotrh.github.io/learn-wgpu
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- [ learn-wgpu-news ] : https://sotrh.github.io/learn-wgpu/news
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### GDC: Rust for Game Tooling by [ Dan Olson] [ dan-olson-twitter ]
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![ Title card] ( gdc-talk.jpg )
@@ -486,6 +473,19 @@ If you don't, you can still read [the slides][dan-olson-slides].
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[ gdc-vault-video ] : https://gdcvault.com/play/1027315
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[ dan-olson-slides ] : https://research.activision.com/publications/2021/09/the-rust-programming-language-for-game-tooling
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+ ### [ Learn Wgpu] [ learn-wgpu ] Updated: No More Swap Chains!
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+
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+ As part of the update to 0.10, the wgpu team removed the ` SwapChain ` from the
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+ API. The ` Surface ` will now be used to retrieve textures to render to wrapped
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+ in ` SurfaceTexture ` s. You configure the ` Surface ` in a similar way to how you
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+ would configure the ` SwapChain ` , except the struct is now called
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+ ` SurfaceConfiguration ` instead of ` SwapChainDescriptor ` .
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+
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+ If you want to know more, you can check [ the tutorial's news page] [ learn-wgpu-news ] .
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+
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+ [ learn-wgpu ] : https://sotrh.github.io/learn-wgpu
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+ [ learn-wgpu-news ] : https://sotrh.github.io/learn-wgpu/news
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+
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## Tooling Updates
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## Library Updates
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