@@ -148,6 +148,81 @@ use super::range::RangeArgument;
148
148
/// if the vector's length is increased to 11, it will have to reallocate, which
149
149
/// can be slow. For this reason, it is recommended to use `Vec::with_capacity`
150
150
/// whenever possible to specify how big the vector is expected to get.
151
+ ///
152
+ /// # Guarantees
153
+ ///
154
+ /// Due to its incredibly fundamental nature, Vec makes a lot of guarantees
155
+ /// about its design. This ensures that it's as low-overhead as possible in
156
+ /// the general case, and can be correctly manipulated in primitive ways
157
+ /// by unsafe code. Note that these guarantees refer to an unqualified `Vec<T>`.
158
+ /// If additional type parameters are added (e.g. to support custom allocators),
159
+ /// overriding their defaults may change the behavior.
160
+ ///
161
+ /// Most fundamentally, Vec is and always will be a (pointer, capacity, length)
162
+ /// triplet. No more, no less. The order of these fields is completely
163
+ /// unspecified, and you should use the appropriate methods to modify these.
164
+ /// The pointer will never be null, so this type is null-pointer-optimized.
165
+ ///
166
+ /// However, the pointer may not actually point to allocated memory. In particular,
167
+ /// if you construct a Vec with capacity 0 via `Vec::new()`, `vec![]`,
168
+ /// `Vec::with_capacity(0)`, or by calling `shrink_to_fit()` on an empty Vec, it
169
+ /// will not allocate memory. Similarly, if you store zero-sized types inside
170
+ /// a Vec, it will not allocate space for them. *Note that in this case the
171
+ /// Vec may not report a `capacity()` of 0*. Vec will allocate if and only
172
+ /// if `mem::size_of::<T>() * capacity() > 0`. In general, Vec's allocation
173
+ /// details are subtle enough that it is strongly recommended that you only
174
+ /// free memory allocated by a Vec by creating a new Vec and dropping it.
175
+ ///
176
+ /// If a Vec *has* allocated memory, then the memory it points to is on the heap
177
+ /// (as defined by the allocator Rust is configured to use by default), and its
178
+ /// pointer points to `len()` initialized elements in order (what you would see
179
+ /// if you coerced it to a slice), followed by `capacity() - len()` logically
180
+ /// uninitialized elements.
181
+ ///
182
+ /// Vec will never perform a "small optimization" where elements are actually
183
+ /// stored on the stack for two reasons:
184
+ ///
185
+ /// * It would make it more difficult for unsafe code to correctly manipulate
186
+ /// a Vec. The contents of a Vec wouldn't have a stable address if it were
187
+ /// only moved, and it would be more difficult to determine if a Vec had
188
+ /// actually allocated memory.
189
+ ///
190
+ /// * It would penalize the general case, incurring an additional branch
191
+ /// on every access.
192
+ ///
193
+ /// Vec will never automatically shrink itself, even if completely empty. This
194
+ /// ensures no unnecessary allocations or deallocations occur. Emptying a Vec
195
+ /// and then filling it back up to the same `len()` should incur no calls to
196
+ /// the allocator. If you wish to free up unused memory, use `shrink_to_fit`.
197
+ ///
198
+ /// `push` and `insert` will never (re)allocate if the reported capacity is
199
+ /// sufficient. `push` and `insert` *will* (re)allocate if `len() == capacity()`.
200
+ /// That is, the reported capacity is completely accurate, and can be relied on.
201
+ /// It can even be used to manually free the memory allocated by a Vec if
202
+ /// desired. Bulk insertion methods *may* reallocate, even when not necessary.
203
+ ///
204
+ /// Vec does not guarantee any particular growth strategy when reallocating
205
+ /// when full, nor when `reserve` is called. The current strategy is basic
206
+ /// and it may prove desirable to use a non-constant growth factor. Whatever
207
+ /// strategy is used will of course guarantee `O(1)` amortized `push`.
208
+ ///
209
+ /// `vec![x; n]`, `vec![a, b, c, d]`, and `Vec::with_capacity(n)`, will all
210
+ /// produce a Vec with exactly the requested capacity. If `len() == capacity()`,
211
+ /// (as is the case for the `vec!` macro), then a `Vec<T>` can be converted
212
+ /// to and from a `Box<[T]>` without reallocating or moving the elements.
213
+ ///
214
+ /// Vec will not specifically overwrite any data that is removed from it,
215
+ /// but also won't specifically preserve it. Its uninitialized memory is
216
+ /// scratch space that it may use however it wants. It will generally just do
217
+ /// whatever is most efficient or otherwise easy to implement. Do not rely on
218
+ /// removed data to be erased for security purposes. Even if you drop a Vec, its
219
+ /// buffer may simply be reused by another Vec. Even if you zero a Vec's memory
220
+ /// first, that may not actually happen because the optimizer does not consider
221
+ /// this a side-effect that must be preserved.
222
+ ///
223
+ /// Vec does not currently guarantee the order in which elements are dropped
224
+ /// (the order has changed in the past, and may change again).
225
+ ///
151
226
#[ unsafe_no_drop_flag]
152
227
#[ stable( feature = "rust1" , since = "1.0.0" ) ]
153
228
pub struct Vec < T > {
0 commit comments