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27 changes: 27 additions & 0 deletions content/news/039/index.md
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Expand Up @@ -71,6 +71,33 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Engine Updates

### [Fyrox]

![Fyroxed](fyroxed.gif)

[Fyrox] ([Discord][fyrox_discord], [Twitter][fyrox_twitter]) is a game engine that
aims to be easy to use and provide a large set of out-of-the-box features. In October
it hit version 0.28 which added new functionality and improved existing:

- Asset preview during instantiation (see the gif above).
- Improved and deterministic script processing.
- Scripts are now compatible with saved games.
- Major text box widget improvements.
- Prefab property inheritance via reflection.
- Automatic node handle mapping via reflection.
- Sprite sheet animation support.
- Multi-borrow context to solve borrowing issues.
- Editor now stores list of recently used files, scene settings, and more.
- World Viewer now allows you to change a node type.
- Major [book] improvements.
- See the full list of changes in the [blog post][0.28].

[Fyrox]: https://github.com/FyroxEngine/Fyrox
[0.28]: https://fyrox.rs/blog/post/feature-highlights-0-28/
[fyrox_discord]: https://discord.com/invite/xENF5Uh
[fyrox_twitter]: https://twitter.com/DmitryNStepanov
[book]: https://fyrox-book.github.io/

## Learning Material Updates

## Tooling Updates
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