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Fracterrain

This is a simple procedural terrain generator written as the final project for my Chaos and Fractals course in Fall 2017. It needs to be run using Python mode in Processing.

How to use

Run using Processing. Starting from a flat area, the terrain will be recursively displaced and then displayed. Click to generate a new terrain. To produce a terrain with finer detail, increase the d parameter. To make the terrain smoother, decrease the r parameter.

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