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Reworks
ClassName
to be faster and more versatile.It now supports arbitrary
String
values, not just literals. At the same time,ClassName
is stillCopy
. Names of Godot classes or user ones created via#[derive(Godot)]
should now resolve their name very quickly, not even hash is needed anymore.Closes #792. At least the direct suspect is related to
ClassName
, and I think that should (hopefully) be out of the way now. If there are remaining performance problems in this context, please provide profiling information.