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Changes have been made to the Engine's callback system.
Rather than storing in the "C" glfw.Window a user pointer to the "Golang"
flutter.EngineOpenGL
, the "C" user pointer is now storing anint
.This improves the code segmentation, and remove the famous
The user pointer
int
is then later used to associate the C callback to the correct flutter.EngineOpenGL. The Embedder can open one Flutter app at the time, work needs to be done to allow 'multiplexing'The user can register a Plugin using the
gutter.OptionAddPluginReceiver
function, I have not look too much atMessageChannel
,MethodChannel
, Codec stuff.The whole method channel/plugin API doesn't match the existing Flutter API
For now, only
string
messages can be sent/received by the plugin system, please use theJSONMethodCodec
on the Dart side.