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Having thought about this more since my earlier comments, I don't think this is the approach we should take for a Given all that I think |
@stuartmorgan I made some changes. Should I submit the glad directory directly to the flutter/engine/third_party directory instead of buildroot/third_party? I see that the third_party directory in flutter/engine has only one txt directory. Is this the right way to store third-party libraries? |
I believe so, yes. @cbracken Am I remembering correctly that only DEPS-managed things go in flutter/buildroot/third_party, while new directly-checked-in code goes in flutter/engine/third_party? |
Correct -- for anything managed as a simple pull from upstream via the DEPS file is pulled to Just to get a better understanding of what's being proposed here -- can this be pulled down via DEPS like other dependencies (rather than checking in source files)? If this is generated code, can we not run a script to generate this from a tool pulled down via DEPS? |
@cloudwebrtc friendly ping. |
Based on the project's readme, it does look like this should be possible. We'd pull it via DEPS (or check it in, depending on mirroring requirements) and have a GN rule that generates the header from their python script. @cloudwebrtc Is that something you'd be interested in taking on? |
@stuartmorgan |
I think it would be useful to keep it as a separate patch, to keep it simpler to review. It'll have its own build logic, license updates, etc., which would be harder to review as part of the other patch. |
Thanks, I will create a separate patch for flutter/engine, so close this issue now. |
Used to solve flutter/engine#9822.