Skip to content

Pull requests: bevyengine/bevy

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Sort

Pull requests list

Fix glTF importer wrongly ignoring sampler filters A-glTF Related to the glTF 3D scene/model format C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy
#19118 opened May 7, 2025 by greeble-dev Loading… 0.16.1
Fix a NestedLoader code path that failed to use its meta transform A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19117 opened May 7, 2025 by greeble-dev Loading…
Remove warning from Image::resize A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19116 opened May 7, 2025 by SpecificProtagonist Loading…
replace async-std with async-io
#19113 opened May 7, 2025 by VitalyAnkh Loading…
Naive clipboard support A-Editor Graphical tools to make Bevy games A-UI Graphical user interfaces, styles, layouts, and widgets A-Utils Utility functions and types C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#19106 opened May 6, 2025 by ickshonpe Loading…
Derive PartialEq for ImageSampler A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19105 opened May 6, 2025 by Noxmore Loading…
Reduce operations in RayCast2d::circle_intersection_at using cross product A-Math Fundamental domain-agnostic mathematical operations S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19103 opened May 6, 2025 by kumikaya Loading…
viewport_node example: Remove main world image initialization C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19098 opened May 6, 2025 by SpecificProtagonist Loading…
Cache component columns in archetypes A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19096 opened May 6, 2025 by ElliottjPierce Loading…
Add test for GltfLoaderSettings::override_sampler and mipmap rendering A-glTF Related to the glTF 3D scene/model format A-Rendering Drawing game state to the screen C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19095 opened May 6, 2025 by greeble-dev Loading…
Add test that repros #11111 (different loader settings produce same asset) A-Assets Load files from disk to use for things like images, models, and sounds C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19094 opened May 6, 2025 by greeble-dev Loading…
Fix AssetChanged code documentation to mention the PostUpdate schedule A-Assets Load files from disk to use for things like images, models, and sounds C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19093 opened May 6, 2025 by Henauxg Loading…
Simplify bevy_tasks Features
#19091 opened May 6, 2025 by bushrat011899 Loading…
Simplify bevy_utils Features A-Utils Utility functions and types C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#19090 opened May 6, 2025 by bushrat011899 Loading…
Fix: Provide CPU mesh processing with MaterialBindingId A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-WebGL2 Specific to the WebGL2 render API P-High This is particularly urgent, and deserves immediate attention S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19083 opened May 5, 2025 by dsgallups Loading… 0.16.1
Extract members of PickingPlugin and PointerInputPlugin into new types A-Picking Pointing at and selecting objects of all sorts C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19078 opened May 5, 2025 by hukasu Loading…
Remove YAxisOrientation from bevy_text A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19077 opened May 5, 2025 by ickshonpe Loading…
Environment Map Filtering GPU pipeline A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19076 opened May 5, 2025 by mate-h Loading… 0.17
Bare Minimum no_std support for bevy_asset A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Release-Note Work that should be called out in the blog due to impact O-Embedded Weird hardware and no_std platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19070 opened May 5, 2025 by bushrat011899 Loading…
Fix panic when specializing materials for entities spawned in PostUpdate A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19064 opened May 5, 2025 by grind086 Loading… 0.16.1
Use Component Column ids in tables to skip component maps in queries A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19063 opened May 4, 2025 by ElliottjPierce Loading…
Initial raytraced lighting progress (bevy_solari) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact X-Controversial There is active debate or serious implications around merging this PR
#19058 opened May 4, 2025 by JMS55 Loading… 0.17
Clean up phantom data for ExtractComponentPlugin A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19053 opened May 4, 2025 by Sorseg Loading…
Track spawn Tick of entities, offer methods, query data SpawnDetails and query filter Spawned A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#19047 opened May 3, 2025 by urben1680 Loading… 0.17
ProTip! Filter pull requests by the default branch with base:main.