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tweak load_gltf cascades
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examples/3d/load_gltf.rs

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
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use std::f32::consts::*;
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5-
use bevy::prelude::*;
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use bevy::{prelude::*, pbr::CascadeShadowConfig};
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fn main() {
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App::new()
@@ -26,6 +26,9 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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shadows_enabled: true,
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..default()
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},
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// This is a relatively small scene, so use tighter shadow
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// cascade bounds than the default for better quality.
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cascade_shadow_config: CascadeShadowConfig::new(1, 1.1, 1.5, 0.3),
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..default()
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});
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commands.spawn(SceneBundle {

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