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Bind only the written parts of storage buffers. (#16405)
# Objective
- Fix part of #15920
## Solution
- Keep track of the last written amount of bytes, and bind only that
much of the buffer.
## Testing
- Did you test these changes? If so, how? No
- Are there any parts that need more testing?
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
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## Migration Guide
- Fixed a bug with StorageBuffer and DynamicStorageBuffer binding data
from the previous frame(s) due to caching GPU buffers between frames.
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