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One thing I noticed is that the build scripts println!("Generated shader binary constant…. All others I’ve seen only println!("cargo::… for build variables.
Probably meaningless, I just thought I’d mention it.
The text was updated successfully, but these errors were encountered:
Sort of fixesRust-GPU#79.
This will do a quick rebuild once and than not rebuild. It does this because
of the way I set it up for the blog post to make it extra clear what runs where.
LegNeato
added a commit
to LegNeato/rust-gpu.github.io
that referenced
this issue
Mar 29, 2025
Sort of fixesRust-GPU#79.
This will do a quick rebuild once and than not rebuild. It does this because
of the way I set it up for the blog post to make it extra clear what runs where.
When running
cargo run
orcargo run --release
without changes on my system, thecompiled_for_gpu
crates always rebuild:One thing I noticed is that the build scripts
println!("Generated shader binary constant…
. All others I’ve seen onlyprintln!("cargo::…
for build variables.Probably meaningless, I just thought I’d mention it.
The text was updated successfully, but these errors were encountered: