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Change interaction with server to only send one SYNC message (Pgbouncer support) #493
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It's probably safe to send
Sync
unconditionally here.There was a problem hiding this comment.
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It's not - some of the testcases fail when done unconditionally (I first had it like that). We get into a situation where we may end up in IDLE state due to the first sync received, and then receive another ReadyForQuery message - the current state machine goes into error state when that happens
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that may actually have to do with existing code line 120 - on receiving a Z message it doesn't parse the state. Isn't there supposed to be a:
self._parse_msg_ready_for_query()
on line 120?
edit: ah no, i'm mixing some things up now. We have to send it conditionally, because in IDLE state we cannot receive a Z message (unless we change
_read_server_messages
as well to allow receiving Z message in IDLE state).Still, I think line 120 needs this parse_msg_ready_for_query line, no?
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Yes, that is suspicious. Server messages should always be read in full. I'd say it's OK to also receive any number of
ReadyForQuery
in theIDLE
state. This should make it safe to send any number ofSync
messages.Uh oh!
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I've experimented a bit with removing the if-statement and putting the ReadyForQuery handling in the state machine in IDLE state. However, it's giving me some warnings I'm not sure are good.
All test cases pass, but I see some extra lines like this after some test cases and I can't figure out exactly why it's not waiting for these.
I propose to keep this line as it is for now.
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OK. Let's keep it, but please add a comment on why it's needed.
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ok, done