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N50: review pass for typos/consistency/clarity (#1497)
Co-authored-by: Jan Hohenheim <[email protected]>
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content/news/050/index.md

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@@ -158,10 +158,8 @@ Recent updates:
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![Super Mario 64 JavaScript](sm64jsarchive.jpg)
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[SM64JSARCHIVE][sm64jsarchive] Source code available on the ([GitHub][sm64jsarchive-github], sm64jsarchive is a rewrite
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of the decompilation project of Super Mario 64 JavaScript as an actively maintained fork instead.
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The reason this was made as original sm64js's developers and admins / moderators got demotivated and
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fully left the project sm64jsarchive was made as an new reboot of sm64js.
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[SM64JSARCHIVE][sm64jsarchive] is an actively maintained fork of [sm64js]: a decompilation project of Super Mario 64 to javaScript.
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Its source code is available on [GitHub][sm64jsarchive-github]
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The [backend server][sm64jsarchive-server] has been finally been able to start after 10 long months
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and is now live to <https://mmo.sm64jsarchive.com>
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- Working MMO
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- More stable changes to the games client
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A stress test is scheduled for 2024-4-10 12:25 CST and everyone is invited!
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A stress test is scheduled for 2024-04-10 12:25 CST and everyone is invited!
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Note: if you have a laggy computer or something like that and the page does not load within 10-20 minutes then please try refreshing.
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Note: if you have a laggy computer or the page does not load within 10-20 minutes then please try refreshing.
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[sm64jsarchive]: https://mmo.sm64jsarchive.com
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[sm64jsarchive-github]: https://github.com/uuphoria2/sm64jsarchive
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[sm64js]: https://github.com/sm64js/sm64js
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[sm64jsarchive-server]: https://github.com/sm64jsarchived/sm64jsarchive-mmo-server
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### [Open Combat][OpenCombat_website]
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Open Combat ([Website][OpenCombat_website], [GitHub][OpenCombat_github],
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[Discord][OpenCombat_discord]) is a real-time tactical game
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which takes place during the 2nd World War.
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which takes place during World War II.
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Some major changes since last news !
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Some major changes since last news!
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- Basic HUD is now complete
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- Hight definition map finished for the demo
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- High definition map finished for the demo
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- Basic game logic finished
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The game demo is almost finished.
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The player has limited inventory capacity and the weapons get damaged
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after each use. There are 20 randomly generated levels to beat.
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It is available on desktop (Windows / Linux), Android an Web (mobile friendly).
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The game is open-sourced - together with a custom WGPU-based 2d framework.
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It is available on desktop (Windows / Linux), Android and Web (mobile friendly).
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The game is [open-sourced][monk-tower-github]) - together with a custom WGPU-based 2d framework.
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_Discussions: ([/r/roguelikes][monk-tower-reddit])
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_Discussions: ([/r/roguelikes][monk-tower-reddit])_
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[monk-tower-itch]: https://maciekglowka.itch.io/monk-tower
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[monk-tower-play]: https://play.google.com/store/apps/details?id=com.maciejglowka.monk_tower
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With the web version, players can select their prefered input method of buttons or keyboard and fully works on mobile.
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Although fairly simple, this first version provides a good foundation for building more features in later updates.
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_Discussions: ([Reddit post][you-are-merlin-reddit-post])
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_Discussions: ([Reddit post][you-are-merlin-reddit-post])_
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[you-are-merlin-web]: https://hseager.github.io/you-are-merlin-www/
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[you-are-merlin-github]: https://github.com/hseager/you-are-merlin
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![The Bottomles-Pit Logo. A small hole in the ground with cat ears and text saying bottomless-pit](https://eggshark.dev/images/bplogo.png)
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Bottomless-Pit is a 2d game engine written with WGPU that has been around for a year which can be found on [crates.io][Bottomless-Pit_cratesio] and [GitHub][Bottomless-Pit_github].
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Bottomless-Pit is a 2d game engine written with WGPU that has been around for a year, which can be found on [crates.io][Bottomless-Pit_cratesio] and [GitHub][Bottomless-Pit_github].
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Very recently a 2d camera was added as well as WASM and web support.
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Current development is being focused on stability and QoL changes like texture sampling options and improved input.
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You can checkout several engine examples on the web [here][Bottomless-Pit_Website].
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Since the engine is in it's infancy it would be great to have developers use it and give the engine some feedback.
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Since the engine is in its infancy, its developer calls for developers to use it and give the engine some feedback.
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Current features are:
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- Custom Shader Support
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- basic rendering
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- text rendering
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- input and window event handling
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- Basic rendering
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- Text rendering
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- Input and window event handling
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[Bottomless-Pit_Website]: https://eggshark.dev/bp-examples
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[Bottomless-Pit_cratesio]: https://crates.io/crates/bottomless-pit
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Topics mentioned:
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- 'window' creation (via winit)
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- 'Window' creation (via winit)
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- Android app's lifecycle vs. the WGPU surface creation
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- user data storage
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- system UI hiding via jni and Android API
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- building AAB files to meet Google Play requirements
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- User data storage
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- System UI hiding via jni and Android API
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- Building AAB files to meet Google Play requirements
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[Blog post link][android-games-blog]
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