@@ -158,10 +158,8 @@ Recent updates:
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![ Super Mario 64 JavaScript] ( sm64jsarchive.jpg )
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- [ SM64JSARCHIVE] [ sm64jsarchive ] Source code available on the ([ GitHub] [ sm64jsarchive-github ] , sm64jsarchive is a rewrite
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- of the decompilation project of Super Mario 64 JavaScript as an actively maintained fork instead.
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- The reason this was made as original sm64js's developers and admins / moderators got demotivated and
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- fully left the project sm64jsarchive was made as an new reboot of sm64js.
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+ [ SM64JSARCHIVE] [ sm64jsarchive ] is an actively maintained fork of [ sm64js] : a decompilation project of Super Mario 64 to javaScript.
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+ Its source code is available on [ GitHub] [ sm64jsarchive-github ]
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The [ backend server] [ sm64jsarchive-server ] has been finally been able to start after 10 long months
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and is now live to < https://mmo.sm64jsarchive.com >
@@ -171,12 +169,13 @@ The newest updates have been:
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- Working MMO
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- More stable changes to the games client
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- A stress test is scheduled for 2024-4 -10 12:25 CST and everyone is invited!
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+ A stress test is scheduled for 2024-04 -10 12:25 CST and everyone is invited!
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- Note: if you have a laggy computer or something like that and the page does not load within 10-20 minutes then please try refreshing.
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+ Note: if you have a laggy computer or the page does not load within 10-20 minutes then please try refreshing.
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[ sm64jsarchive ] : https://mmo.sm64jsarchive.com
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[ sm64jsarchive-github ] : https://github.com/uuphoria2/sm64jsarchive
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+ [ sm64js ] : https://github.com/sm64js/sm64js
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[ sm64jsarchive-server ] : https://github.com/sm64jsarchived/sm64jsarchive-mmo-server
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### [ Open Combat] [ OpenCombat_website ]
@@ -186,12 +185,12 @@ _Official demo available soon_
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Open Combat ([ Website] [ OpenCombat_website ] , [ GitHub] [ OpenCombat_github ] ,
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[ Discord] [ OpenCombat_discord ] ) is a real-time tactical game
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- which takes place during the 2nd World War.
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+ which takes place during World War II .
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- Some major changes since last news !
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+ Some major changes since last news!
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- Basic HUD is now complete
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- - Hight definition map finished for the demo
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+ - High definition map finished for the demo
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- Basic game logic finished
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The game demo is almost finished.
@@ -236,10 +235,10 @@ The gameplay is quite distilled and revolves mostly around resource management.
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The player has limited inventory capacity and the weapons get damaged
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after each use. There are 20 randomly generated levels to beat.
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- It is available on desktop (Windows / Linux), Android an Web (mobile friendly).
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- The game is open-sourced - together with a custom WGPU-based 2d framework.
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+ It is available on desktop (Windows / Linux), Android and Web (mobile friendly).
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+ The game is [ open-sourced] [ monk-tower-github ] ) - together with a custom WGPU-based 2d framework.
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- _ Discussions: ([ /r/roguelikes] [ monk-tower-reddit ] )
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+ _ Discussions: ([ /r/roguelikes] [ monk-tower-reddit ] )_
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[ monk-tower-itch ] : https://maciekglowka.itch.io/monk-tower
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[ monk-tower-play ] : https://play.google.com/store/apps/details?id=com.maciejglowka.monk_tower
@@ -258,7 +257,7 @@ Players can choose their favourite theme such as Zelda, Warcraft and Fallout.
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With the web version, players can select their prefered input method of buttons or keyboard and fully works on mobile.
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Although fairly simple, this first version provides a good foundation for building more features in later updates.
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- _ Discussions: ([ Reddit post] [ you-are-merlin-reddit-post ] )
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+ _ Discussions: ([ Reddit post] [ you-are-merlin-reddit-post ] )_
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[ you-are-merlin-web ] : https://hseager.github.io/you-are-merlin-www/
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[ you-are-merlin-github ] : https://github.com/hseager/you-are-merlin
@@ -297,17 +296,18 @@ _Discussions: [GitHub][jumpy_discussions], [Twitter][jumpy_twitter]_
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![ The Bottomles-Pit Logo. A small hole in the ground with cat ears and text saying bottomless-pit] ( https://eggshark.dev/images/bplogo.png )
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- Bottomless-Pit is a 2d game engine written with WGPU that has been around for a year which can be found on [ crates.io] [ Bottomless-Pit_cratesio ] and [ GitHub] [ Bottomless-Pit_github ] .
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+ Bottomless-Pit is a 2d game engine written with WGPU that has been around for a year, which can be found on [ crates.io] [ Bottomless-Pit_cratesio ] and [ GitHub] [ Bottomless-Pit_github ] .
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Very recently a 2d camera was added as well as WASM and web support.
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Current development is being focused on stability and QoL changes like texture sampling options and improved input.
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You can checkout several engine examples on the web [ here] [ Bottomless-Pit_Website ] .
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- Since the engine is in it's infancy it would be great to have developers use it and give the engine some feedback.
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+ Since the engine is in its infancy, its developer calls for developers to use it and give the engine some feedback.
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+
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Current features are:
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- Custom Shader Support
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- - basic rendering
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- - text rendering
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- - input and window event handling
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+ - Basic rendering
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+ - Text rendering
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+ - Input and window event handling
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[ Bottomless-Pit_Website ] : https://eggshark.dev/bp-examples
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[ Bottomless-Pit_cratesio ] : https://crates.io/crates/bottomless-pit
@@ -323,11 +323,11 @@ of issues one can possibly encounter when targeting Android.
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Topics mentioned:
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- - 'window ' creation (via winit)
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+ - 'Window ' creation (via winit)
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- Android app's lifecycle vs. the WGPU surface creation
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- - user data storage
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- - system UI hiding via jni and Android API
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- - building AAB files to meet Google Play requirements
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+ - User data storage
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+ - System UI hiding via jni and Android API
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+ - Building AAB files to meet Google Play requirements
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[ Blog post link] [ android-games-blog ]
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