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N39: CyberGate (#1186)
Co-authored-by: Joe Clay <[email protected]>
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content/news/039/cybergate.gif

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content/news/039/index.md

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@@ -136,6 +136,31 @@ _Discussions: [GitHub][jumpy_discussions], [Twitter][jumpy_twitter]_
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[spicy_lobster]: https://spicylobster.itch.io/
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[`bevy_mod_js_scripting`]: https://github.com/jakobhellermann/bevy_mod_js_scripting
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### [CyberGate][cybergate-yt]
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![State Syncronization](cybergate.gif)
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_The health bar that is closer updates more frequently_
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CyberGate ([YouTube][cybergate-yt], [Discord][cybergate-dis]) by CyberSoul
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is an attempt to use artificial intelligence to build diverse universe experiences
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with strange creatures and procedural gameplay styles.
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Recent updates:
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- Constructed powerful and extremely fast synchronization for states:
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- Able to Extract and Merge partial changes of components and global states.
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- Restrict visibility, if the state is conditionally decided to be private.
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- Limit the frequency of these state updates based on object priority.
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- Big improvement of the organization of the networking systems
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- Improved timers in 70 places, resulting in higher performance and flexibility
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- Better health bars
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- Several minor game content fixes
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[Join the Discord server][cybergate-dis] to participate in upcoming Phase 6.0!
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[cybergate-yt]: https://youtube.com/channel/UClrsOso3Xk2vBWqcsHC3Z4Q
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[cybergate-dis]: https://discord.gg/R7DkHqw7zJ
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## Engine Updates
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### [Fyrox]

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