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-[gdext-coroutines](https://github.com/Houtamelo/gdext_coroutines): Run Rust coroutines in Godot 4.2+ (through GDExtension), inspired on Unity's Coroutines design.
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-[FunDSP 0.18](https://github.com/SamiPerttu/fundsp): FunDSP is an audio DSP ([digital signal processing](https://en.wikipedia.org/wiki/Digital_signal_processing))
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-[glam 0.28]: `glam` is a foundational crate when it comes to math in general in Rust.
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For example, its types are directly visible in the `Vec` types Bevy consumes and re-exports, like `Vec3`.
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v0.28 brings AArch64 NEON SIMD support as well as a couple smaller breaking changes.
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-[gdext-coroutines]: Run Rust coroutines in Godot 4.2+ (through GDExtension), inspired on Unity's Coroutines design.
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-[FunDSP 0.18]: FunDSP is an audio DSP ([digital signal processing](https://en.wikipedia.org/wiki/Digital_signal_processing))
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library for audio processing and synthesis. This release is a rewrite that adds no_std and SIMD support.

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_The Stanford bunny split into meshlets_
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Ever wondered how [Unreal 5's Nanite][nanite] works under the hood?
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Jasmine, who reimplemented the virtual geometry technology for Bevy's upcoming 0.14 release,
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wrote a [post][meshlets-post] explaining the concepts and the nitty-gritty details of the implementation.
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The post is very technical in nature, so if you've never heard of this technology before,
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they recommend you first watch Brian Karis' SIGGRAPH 2021 lecture [A Deep Dive into Nanite Virtualized Geometry][nanite-talk] ([slides][nanite-slides]).
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