@@ -543,6 +543,96 @@ Check them out in the [latest winter devlog][grumpy_visitors].
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[ grumpy_visitors ] : https://mvlabat.github.io/2020-03-02-winter-update/
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+ ### [ Make China Great Again] [ china-great ]
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+ ![ cities, planes and keys] ( china.png )
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+ > Turn back planes to the port, by clicking right keys to the virus beat.
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+ [ Make China Great Again] [ china-great ] ([ source] [ china-great-src ] )
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+ by [ @PsichiX ] is a GlobalGameJam game written using [ Oxygengine] .
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+ [ Try it online] [ china-great-play ] .
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+ [ @PsichiX ] : https://github.com/PsichiX
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+ [ china-great ] : https://globalgamejam.org/2020/games/make-china-great-again-5
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+ [ china-great-play ] : http://mcga.psichix.io
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+ [ china-great-src ] : https://github.com/PsichiX/global-game-jam-2020
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+ [ Oxygengine ] : https://github.com/PsichiX/Oxygengine
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+
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+ ### pGLOWrpg
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+ ![ 37 possible unique biomes] ( pglowrpg.gif )
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+ [ @Roal_Yr] tweeted a bunch of updates about their "pGLOWrpg" project:
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+ - [ proper river attractors] ( https://twitter.com/Roal_Yr/status/1218940947070885888 ) ;
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+ - [ floodfill and distinguished regions] ( https://twitter.com/Roal_Yr/status/1218634118516396033 ) ;
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+ - [ extravagant dev environment] ( https://twitter.com/Roal_Yr/status/1229785132455878656 ) ;
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+ - [ optimized pathfinding, unique regions] ( https://twitter.com/Roal_Yr/status/1228659336349655042 ) ;
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+ - [ Reworked noise and erosion] ( https://twitter.com/Roal_Yr/status/1231139098288697345 ) ;
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+ - [ 37 possible unique biomes] ( https://twitter.com/Roal_Yr/status/1231640620072128512 ) ;
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+ [ @Roal_Yr ] : https://twitter.com/Roal_Yr
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+
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+ ### [ Robo Instructus]
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+ [ ![ logo] ( roboinstructus.jpg )] [ Robo Instructus ]
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+ [ Alex Butler] continues to polish their "[ Robo Instructus] " puzzle game -
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+ [ 1.23 and 1.24 versions were released] [ robo-news ] :
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+ dependency updates, bugfixes and performance optimizations.
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+ [ Alex Butler ] : https://twitter.com/bigabgames
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+ [ Robo Instructus ] : https://store.steampowered.com/app/1032170/Robo_Instructus
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+ [ robo-news ] : https://steamcommunity.com/app/1032170/allnews
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+
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+ ### [ Recall Singularity: February Progress] [ recall-s-feb ]
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+ ![ Harvesting and refining some Gold] ( recall-singularity.png )
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+ ^ _ Harvesting and refining some Gold._
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+ [ Tom Leys] is working on a "The Recall Singularity" game
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+ about designing autonomous factory ships and stations.
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+ This month, they published a devlog post:
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+ [ "Space Factory Building in Feb 2020"] [ recall-s-feb ] .
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+ Some of the updates:
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+ - Networking improvements;
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+ - Godot-Rust interaction improvements;
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+ - Players can now control their ships and create new ones;
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+ - Top-down view and flying HUD;
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+ - Asteroids procgen.
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+ Also, the post gives an overview of the project's history,
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+ talks about community building, and overcoming personal challenges.
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+ Check out stream highlights on [ Tom's YouTube channel] [ recall-youtube ] .
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+ _ Discussions:
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+ [ /r/rust] ( https://reddit.com/r/rust/comments/f9m00v/space_factory_game_in_rust_godot_the_recall ) _
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+ [ Tom Leys ] : https://twitter.com/RecallSingular1
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+ [ recall-s-feb ] : https://medium.com/@recallsingularity/recalling-nov-2019-236cdf9c0a8a
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+ [ recall-youtube ] : https://youtube.com/channel/UCzgUlowiaKXJiNIAi0c9Qsg/videos
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+ ### For the Quest
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+ ![ walking demo] ( for-quest.gif )
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+ [ @seratonik ] tweeted a bunch of updates
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+ about their "For the Quest" (working title) game project:
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+ - Switched to the ` specs ` ECS;
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+ - Added a few new object models and
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+ an 8-direction animated sprite with idle animations;
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+ - The map renderer is now powered by a chunking system to fix clipping issues;
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+ - Added basic collision detection.
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+ [ @seratonik ] : https://twitter.com/seratonik
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## Library & Tooling Updates
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### [ Fix Your Time Step in Rust and GGEZ] [ fyt-ggez ]
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