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Newsletter 7: Quest, pGLOWrpg, RoboI, RecallS, China (#79)
* Newsletter 7: Quest, pGLOWrpg, RoboI, RecallS, China * Newsletter 7: Update For the Quest's GIF * Newsletter 7: Recall Singularity: Remove TODO-comment
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content/posts/newsletter-007/index.md

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@@ -543,6 +543,96 @@ Check them out in the [latest winter devlog][grumpy_visitors].
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[grumpy_visitors]: https://mvlabat.github.io/2020-03-02-winter-update/
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### [Make China Great Again][china-great]
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![cities, planes and keys](china.png)
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> Turn back planes to the port, by clicking right keys to the virus beat.
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[Make China Great Again][china-great] ([source][china-great-src])
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by [@PsichiX] is a GlobalGameJam game written using [Oxygengine].
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[Try it online][china-great-play].
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[@PsichiX]: https://github.com/PsichiX
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[china-great]: https://globalgamejam.org/2020/games/make-china-great-again-5
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[china-great-play]: http://mcga.psichix.io
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[china-great-src]: https://github.com/PsichiX/global-game-jam-2020
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[Oxygengine]: https://github.com/PsichiX/Oxygengine
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### pGLOWrpg
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![37 possible unique biomes](pglowrpg.gif)
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[@Roal_Yr] tweeted a bunch of updates about their "pGLOWrpg" project:
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- [proper river attractors](https://twitter.com/Roal_Yr/status/1218940947070885888);
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- [floodfill and distinguished regions](https://twitter.com/Roal_Yr/status/1218634118516396033);
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- [extravagant dev environment](https://twitter.com/Roal_Yr/status/1229785132455878656);
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- [optimized pathfinding, unique regions](https://twitter.com/Roal_Yr/status/1228659336349655042);
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- [Reworked noise and erosion](https://twitter.com/Roal_Yr/status/1231139098288697345);
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- [37 possible unique biomes](https://twitter.com/Roal_Yr/status/1231640620072128512);
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[@Roal_Yr]: https://twitter.com/Roal_Yr
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### [Robo Instructus]
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[![logo](roboinstructus.jpg)][Robo Instructus]
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[Alex Butler] continues to polish their "[Robo Instructus]" puzzle game -
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[1.23 and 1.24 versions were released][robo-news]:
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dependency updates, bugfixes and performance optimizations.
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[Alex Butler]: https://twitter.com/bigabgames
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[Robo Instructus]: https://store.steampowered.com/app/1032170/Robo_Instructus
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[robo-news]: https://steamcommunity.com/app/1032170/allnews
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### [Recall Singularity: February Progress][recall-s-feb]
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![Harvesting and refining some Gold](recall-singularity.png)
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^ _Harvesting and refining some Gold._
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[Tom Leys] is working on a "The Recall Singularity" game
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about designing autonomous factory ships and stations.
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This month, they published a devlog post:
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["Space Factory Building in Feb 2020"][recall-s-feb].
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Some of the updates:
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- Networking improvements;
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- Godot-Rust interaction improvements;
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- Players can now control their ships and create new ones;
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- Top-down view and flying HUD;
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- Asteroids procgen.
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Also, the post gives an overview of the project's history,
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talks about community building, and overcoming personal challenges.
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Check out stream highlights on [Tom's YouTube channel][recall-youtube].
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_Discussions:
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[/r/rust](https://reddit.com/r/rust/comments/f9m00v/space_factory_game_in_rust_godot_the_recall)_
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[Tom Leys]: https://twitter.com/RecallSingular1
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[recall-s-feb]: https://medium.com/@recallsingularity/recalling-nov-2019-236cdf9c0a8a
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[recall-youtube]: https://youtube.com/channel/UCzgUlowiaKXJiNIAi0c9Qsg/videos
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### For the Quest
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![walking demo](for-quest.gif)
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[@seratonik] tweeted a bunch of updates
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about their "For the Quest" (working title) game project:
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- Switched to the `specs` ECS;
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- Added a few new object models and
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an 8-direction animated sprite with idle animations;
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- The map renderer is now powered by a chunking system to fix clipping issues;
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- Added basic collision detection.
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[@seratonik]: https://twitter.com/seratonik
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## Library & Tooling Updates
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### [Fix Your Time Step in Rust and GGEZ][fyt-ggez]
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